When we improve mesh fixing algorithms or offer newer polygon optimization we’re building features that we know will add value to our community. One feature in Makeprintable is unexpectedly popular however. We added a G-code reverser to Makeprintable and it is being used extensively. We were wondering what you guys were using it for? Is it just for the curious or to test it out? We were wondering if you could help us understand if we need to devote more attention to this feature.
If you’re not familiar with it, you can reverse your G-code by simply uploading it in the same way you would upload files to fix. Drag and drop or search for the Gcode on your drives and upload it.
Depending on the 3D Model this may take a while but then the file is reconstructed based on the Gcode. You can then fix or manipulate the file in Makeprintable. Then you can download it as an STL or OBJ and change it using your CAD or 3D modeling application.
We initially thought that the use case would be a simple one, You have a file on a SD card called boaty McBoattest44 and were wondering if this is the one you printed last month or the previous version. Or you get Gcode from someone on an SD card and want to change the model in some way. That way you reverse it and then use AutoCAD, Max or Blender to change it somehow and improve it. Then you turn it back to Gcode to print it. A lot of people are using the reverser however and we were wondering why? Are people just curious and they try it out for fun? Or are there use cases which we have not anticipated? Is this a necessary tool for you? We’d love to lavish more time on the feature but would like to find out if this is an important thing for you or just a fun thing to try. Please let us know in the comments or via the chat button at the bottom right of each page on Makeprintable.